Modular Spell System – Unity3d

  • The Modular-Spell-System is designed to allow the developer to create Spells with different behaviours by combining modules with scriptable game objects.
  • The modules can also be combined at runtime by the player 
  • Each of the modules are uniquely designed and work independently from each other.
  • The system is designed to be expanded and new modules can be added very easily.
  • An included Attribute-System complements this well by allowing Spells to add modifiers to Entities via their modules, providing a wide range of possibilities.
  • The System is also build around the Netcode for Gameobjects package for the potential use in a online multiplayer game.

work in progress | Mai 2023 – Now

Spell Mastery – Prototype

2D Pixel Art Rpg prototype for mobile browser where you can combine modules
to create new Spells. 

Html canvas game created from scratch on my mobilephone with Javascript

August-September 2022

Darkness behind the Light

3d shoot’em up created for the Ludum Dare game jam #50.
Theme: delay the inevitable

April 2022

Unstable Cube

Top down 3d shooter created for the Ludum Dare game jam #49.
Theme: unstable

October 2021

Darkness in the Clouds

2D Pixel Art Adventure created for the Ludum Dare game jam #48.
Theme: Deeper and deeper

May 2021

While we are here – stuck in a loop

Coding puzzel created for the Ludum Dare game jam #47.
Theme: Stuck in a loop

October 2020

Voxel Blocker

An extension for Unity3D which lets you create Voxel objects directly inside of Unity and save them as Prefabs.

2016/17

Magus of Order – Obsidian Arena

School group project created with Unreal Engine 4, where I was responsable for programming (visual Scritping) and level design.

2016

Unity Defense

Created this little tower defense game as a scool project. The purpose of the game was to teach Unity3D in a fun way

2016

Physics Ball

School project to learn the fundamentals of Unity.

2015